Loved previous demos of the game but the most recent download (deceptionhotfix) seems to be just black screen, says something about NW.js but im clueless.
Huh, that's a new one. Thanksnfor bringing this to my attention.
This is what I managed to scour from the websites:
"It is more likely that your NWJS is too new, than too old. Rpgmaker MV hasn't been updated in quite a while.
It is indeed possible to have a too new version of NWJS. I had this happen when I downloaded a game made by someone else, and they been working in a verer version of NWJS then I did. However, I only got a popup, but could still play the game.
You could try uninstalling NWJS and then try again. RPG maker should automatically re-install the right version of NWJS the next time you test your game. (When you reinstalled RPG maker, NWJS was untouched. That did not get uninstalled and reinstalled too, because it isn't part of the RPG maker installment.)"
Thanks, I got the Node.js to work but it seems the index.html is the blackscreen regardless if i open it in browser or through the exe. Don't know if its an issue on my end or not.
Hmm, where did you encounter this issue? If it is on the overworld after you exit the tower, then it's a weord ossue that plagues some platforms cuz the map is too big to render the hand drawn map for some, so the floor is all black
so i got a stupid idea: when i was playing and i was shown the guide of feeding your allies, i read what happens if you over exceded feeding them but when you do it with the enemy critters nothing happens and even then most of them will attack you even when you over fed them, so i was now just messing around and i said to myself, hey what if you could use that same mechanic on enemy critters and isntead of getting materials, you would get extra essence (note: i know its a stupid idea and its pretty unlikely but hey why not tell about it)
thanks, now will explain a bit more the idea i had, as that was just a little piece of it since i didnt knew if you would mind reading my idea (its only an opinion so dont take it as a think im asking)
now that the part of the reweard is set the other part i was thinking off is how it could be executed, for example, one way is that once they are on their last stage of growth the wayfarer (ie the character) could either:
A) have a special interaction in which if the feras is stunned the wayfarer feed it.
B) bait the feras into eating more when they are on talking/barganing stage (only applicable on max stage), tho it would have a chance to fail at the difference of bargain
another way is that since the feras need essence to enhance themselves the wayfarer could learn a special (either meaby in a part of the story or taught by a npc) in which the wayfare uses the esscence to make an action:
A) heal your mates or enemy feras, the catch is that if the fera or your allies are full HP or you overheal them the rest of the essence will transform into size points
B) a more direct approach as an attack spell of the wayfarer, it deals little damage but its like those attacks that once it hits it leaves a mark and the more you hit that enemy more marks will happen and more size points it will gain (i see it more as another support ability but more oriented on actually dealing with enemys as using consumables or using your abilities makes the wayfarer not that special of the team (imo))
I haven’t exhausted the contents of the demo yet, but this is looking quite well done. The aesthetic feels well thought out and the combat is far beyond just reskins of RPGmakers base mechanics.
Can’t say I’m a huge fan of how much of the genre is jRPGs (which I understand is largely due to RPGM’s accessibility) but I can’t deny this is a good one of those.
My main gripe currently is the jump to chapter 7 feels very disorientating because it plops you half way between the town and the fairy portal, making the path forward in what has so far been a linear game unclear.
I spent a good 2 hours wondering if I was going the right direction because I fought my way to the portal first before finding the town.
To me it would make more sense to drop you into the town after the timeskip and introduce the party management/social features there before the player dives back into combat with their new companions.
And this is probably more of a personal taste thing, but I think most combat animations should be at least 30% faster. Turning them off completely is a shame when so much work has been put into them and some really overstay their welcome for how often you see them.
1-2 seconds is generally the sweet spot where you can process what happens but things still feel like they are moving along.
First of all, this is a demo and the "Chapter 7" timeskip was more of a proof of concept for players to try out and get a feel on all of the 5 Waifs. So I understand that dropping you in the middle of nowhere without context is a bit jarring. The actual game will be in a more chronological order.
For the animation, this has been a major criticism and I've been looking to fix them, save for some in order to better streamline combat.
I suppose there's too much delay inbetween as well.
Production should resume somewhere in mid Jan next year and I hope development will be speedy enough.
Thanks for playing Edypos, and I hope you've enjoyed it in spite of the things that rustled your jimmies. 🙏🙏
This game has a lot of soul and I’m excited to see where things go! If you need more eyes looking over the project I’d be interested in helping too.
I’m pretty good with the technical side of things and with solo(ish) projects it’s important to automate as much of the development side as possible so you aren’t spending your free time computer-wrangling.
My friend, I have been vigil for over a year.This game is interesting.How long do you think you'll wait?Will you wait until the next version of this game is released?
Hello there, thanks for checking in! Apologies for the wait, but I'll be lying low for the moment til maybe January due to crunch stuff in real life, before I can begin production. But not to worry, the project and I are alive and well
Damn... not even a single drop from the secret boss
But that barely matters in the face of how much fun the game provided. So much stuff to do and a unique art style too. Really a good game! Hope the will be an update soon :D
I found some bugs along the way, do you want me to list them somewhere
That's hard to decide, I think I'll go with Sal though.
As for the bugs (and things that bug me), I've found the following:
-Somehow managed to have two transforms on Jeqblac at once (imp + wolf) It goes back to normal when I stop the immitation
-Fhey had a point where she ignored her fullness, being able to grow to size 100 without even increasing her cap. I couldn't treat overstuffed nor give her food. Solved it by offering her to big toad
-Mushrooms are missing a transform immunity on their second form, or don't go into third at all
-Kip stones can be blocked with following allies, which takes away lots of the challenge
-Sometimes allies don't follow visually when leaving the town
-Well fed doesn't give Jeqblac a bonus in closeness points
-after reviving waifs, their permanent "ailments" are gone (like scales for Sal)
-Lenwhales wide girth still works when she's being eaten, which doesn't make much sense
-There are no places to switch waifs in the tower when going back in ch.7
Hello my friend. It is still being worked on, just at a very slow rate due to long work hours. Things will improve soon, I thank you for your patience.
I have discovered a game-altering bug for macs. Whenever I try to change the options an error occurs and says this: Error: EROFS: read-only file system, mkdir '/private/var/folders/r2/mst29vb11d51d913w710qxbh0000gn/T/A-Translocation/A036E7A5-852F-418C-ABA4-AB4070330F0E/d/Game.app/Contents/Resources/app.nw/save' I don't know if this will help cracking down the save feature but glad to help anyway.
Not a week goes by that i don't check this for updates. Hope you're doing well and that you're still planning on continuing work on this. It's one of the best games in the community.
Heya, thanks for checking in! I'm still working on this, but at a slightly slower rate due to busy schedule haha. But rest assured that I am still around and is doing okay!
Man this game is fun, do you have a discord or anything that you post any sort of progress on? Or is there anywhere else we can see if anything's happening?
I am very confused, I finished chapter 1(not chapter 0), and then suddenly it says that some of the chapters are missing and sends me straight to chapter 7, is this normal or is this a glitch?
Don't worry, there is nothing wrong with your game. Chapter 7 is a preview as well as a showcase of the future game version. Not everything is set in stone, and skills are subjected to changes. Thank you for playing the game, I hope you liked it!
Thank you! Now I see that I must recruit the fungus lady, but I still dunno how.. I did everything that I could - killed and talked with the other feras, fed her a ton of foods, but still no rapport gain.. Please, give a hint how to win her heart for town! 😶😳
après 3 heures dans ce jeu, je l'adore, graphiquement magnifique ! ; les monster girl sont si jolies (la best pour moi c'est B.B.Wolf, elle est si sexy), merci d'avoir fait un si bon jeux, une question: c'est possible de refaire le combat de B.B.Wolf après le chapitre 7 dans la même partie ou pas selon la suite? merci encore
hello, google traduction = french>english (ctrl c and ctrl v), sorry my english level is catatrophic
j'arrive pas a telechargé tout les fichiers de ce jeu, a chaque fois sa me dit: échec du téléchargement, pour temps j'ai accés de place sur mon ordinnateur, merci de me répondre au plus vite
Absolutely stunning game play. This is the cutest thing I've played in a long time. I entirely expected to play for an hour and be done with it. I've had this game for about 2 days now and I've fallen in love with it. I've genuinely fallen in love with the character designs. <3 (Lenwale is a sweetheart.)
One of the best WG rpgs and story driven games I've seen in a long time which is incredibly rare. It's perfectly balanced between the story game play and gain elements. It hit me hard when I realized it wasn't finished yet. I'm standing behind this game until the very end and supporting it every step of the way.
I have tried exporting to Mac in the past but due to apple's permission issues, many players reported the issue where they could not open the application. I could only make it possible if I do the exporting through a Mac device unfortunately.
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When was the next version of this game updated?Time has passed so long.
You just got to wait. He is working on it don't rush him.
Month after month, year after year, I have waited. Through the silence of the age, I remain.
I sang this to the tunes of Through the Fire and the Flames.
WE CARRY ONNNNNN
I'm glad I offer you entertainment, Shin
hi, just came by, hope you are doing well.
Hello! thanks for checking in. No so so well recently, but things are getting better! 💪
hope so, lucks to you.
damn can't wait for any new content for this game
Heya, thanks for your patience. Things haven't been smooth recently but I'm doing what I can 💪
Good luck with that project, fam.. by now your game's still the best one out there. I'm saying that as a fact
Heya, thanks for the support! I really appreciate it 💪💪💪
And still, I observe.
same, brother
same, lads
Loved previous demos of the game but the most recent download (deceptionhotfix) seems to be just black screen, says something about NW.js but im clueless.
I'll get rid of the comment if you want me to.
Huh, that's a new one. Thanksnfor bringing this to my attention.
This is what I managed to scour from the websites:
"It is more likely that your NWJS is too new, than too old. Rpgmaker MV hasn't been updated in quite a while.
It is indeed possible to have a too new version of NWJS. I had this happen when I downloaded a game made by someone else, and they been working in a verer version of NWJS then I did. However, I only got a popup, but could still play the game.
You could try uninstalling NWJS and then try again. RPG maker should automatically re-install the right version of NWJS the next time you test your game. (When you reinstalled RPG maker, NWJS was untouched. That did not get uninstalled and reinstalled too, because it isn't part of the RPG maker installment.)"
Thanks, I got the Node.js to work but it seems the index.html is the blackscreen regardless if i open it in browser or through the exe. Don't know if its an issue on my end or not.
Hmm, where did you encounter this issue? If it is on the overworld after you exit the tower, then it's a weord ossue that plagues some platforms cuz the map is too big to render the hand drawn map for some, so the floor is all black
Well its more of a once i run the exe i get a black screen rather than a start menu.
so uh, hi?, how is the progress going?, its been a while
Hi, thanks for checking in on me, I apologise for the slow reply. Irl stuff has been keeping me busy.
Not gonna lie there wasnt much progredd between feb til now but I really appreciate your interest 🙏
well no problem, to be honest thats natural, just hope that you can get some time to advance in the upcomming months.
And still, the vigil.
Always.
Actually, that concept can become a character itself hahaha
Can I name a feras forever in vigil after you? 😂
Depends on what you plan to do with them, but most likely you totally can!
so i got a stupid idea: when i was playing and i was shown the guide of feeding your allies, i read what happens if you over exceded feeding them but when you do it with the enemy critters nothing happens and even then most of them will attack you even when you over fed them, so i was now just messing around and i said to myself, hey what if you could use that same mechanic on enemy critters and isntead of getting materials, you would get extra essence (note: i know its a stupid idea and its pretty unlikely but hey why not tell about it)
Actually i was toying around with that. But extra cash is a good idea
thanks, now will explain a bit more the idea i had, as that was just a little piece of it since i didnt knew if you would mind reading my idea (its only an opinion so dont take it as a think im asking)
now that the part of the reweard is set the other part i was thinking off is how it could be executed, for example, one way is that once they are on their last stage of growth the wayfarer (ie the character) could either:
A) have a special interaction in which if the feras is stunned the wayfarer feed it.
B) bait the feras into eating more when they are on talking/barganing stage (only applicable on max stage), tho it would have a chance to fail at the difference of bargain
another way is that since the feras need essence to enhance themselves the wayfarer could learn a special (either meaby in a part of the story or taught by a npc) in which the wayfare uses the esscence to make an action:
A) heal your mates or enemy feras, the catch is that if the fera or your allies are full HP or you overheal them the rest of the essence will transform into size points
B) a more direct approach as an attack spell of the wayfarer, it deals little damage but its like those attacks that once it hits it leaves a mark and the more you hit that enemy more marks will happen and more size points it will gain (i see it more as another support ability but more oriented on actually dealing with enemys as using consumables or using your abilities makes the wayfarer not that special of the team (imo))
I haven’t exhausted the contents of the demo yet, but this is looking quite well done. The aesthetic feels well thought out and the combat is far beyond just reskins of RPGmakers base mechanics.
Can’t say I’m a huge fan of how much of the genre is jRPGs (which I understand is largely due to RPGM’s accessibility) but I can’t deny this is a good one of those.
My main gripe currently is the jump to chapter 7 feels very disorientating because it plops you half way between the town and the fairy portal, making the path forward in what has so far been a linear game unclear.
I spent a good 2 hours wondering if I was going the right direction because I fought my way to the portal first before finding the town.
To me it would make more sense to drop you into the town after the timeskip and introduce the party management/social features there before the player dives back into combat with their new companions.
And this is probably more of a personal taste thing, but I think most combat animations should be at least 30% faster. Turning them off completely is a shame when so much work has been put into them and some really overstay their welcome for how often you see them.
1-2 seconds is generally the sweet spot where you can process what happens but things still feel like they are moving along.
Wow, thank you for trying out Edypos.
First of all, this is a demo and the "Chapter 7" timeskip was more of a proof of concept for players to try out and get a feel on all of the 5 Waifs. So I understand that dropping you in the middle of nowhere without context is a bit jarring. The actual game will be in a more chronological order.
For the animation, this has been a major criticism and I've been looking to fix them, save for some in order to better streamline combat.
I suppose there's too much delay inbetween as well.
Production should resume somewhere in mid Jan next year and I hope development will be speedy enough.
Thanks for playing Edypos, and I hope you've enjoyed it in spite of the things that rustled your jimmies. 🙏🙏
This game has a lot of soul and I’m excited to see where things go! If you need more eyes looking over the project I’d be interested in helping too.
I’m pretty good with the technical side of things and with solo(ish) projects it’s important to automate as much of the development side as possible so you aren’t spending your free time computer-wrangling.
The vigil carries on.
Indeed. The biggest obstacle would be the spaghetti codes hahaha.
Planning to change some stuff like swapping Kaerue and Lenwale's preferred food
My friend, I have been vigil for over a year.This game is interesting.How long do you think you'll wait?Will you wait until the next version of this game is released?
Hello there, thanks for checking in! Apologies for the wait, but I'll be lying low for the moment til maybe January due to crunch stuff in real life, before I can begin production. But not to worry, the project and I are alive and well
Looking forward to your gospel!
I have waited since the announcement of the alpha. And so, the vigil continues.
The vigil continues.
Rip cool concept
Gee, glad you liked it. 👍
Are you serious, I loved it. But it's been two years with no news, so I assumed you stopped working on it
Yea production has slowed to a crawl due to irl stuff taking up too much of my time. But I never give up on this game.
And so, I shall wait.
Damn... not even a single drop from the secret boss
But that barely matters in the face of how much fun the game provided. So much stuff to do and a unique art style too. Really a good game! Hope the will be an update soon :D
I found some bugs along the way, do you want me to list them somewhere
Sure, feel free to list them down. I can always use an extra pair of eyes.
Glad you enjoyed the game thus far. Sooo... Who is best girl? 🤔
That's hard to decide, I think I'll go with Sal though.
As for the bugs (and things that bug me), I've found the following:
-Somehow managed to have two transforms on Jeqblac at once (imp + wolf) It goes back to normal when I stop the immitation
-Fhey had a point where she ignored her fullness, being able to grow to size 100 without even increasing her cap. I couldn't treat overstuffed nor give her food. Solved it by offering her to big toad
-Mushrooms are missing a transform immunity on their second form, or don't go into third at all
-Kip stones can be blocked with following allies, which takes away lots of the challenge
-Sometimes allies don't follow visually when leaving the town
-Well fed doesn't give Jeqblac a bonus in closeness points
-after reviving waifs, their permanent "ailments" are gone (like scales for Sal)
-Lenwhales wide girth still works when she's being eaten, which doesn't make much sense
-There are no places to switch waifs in the tower when going back in ch.7
同样的,在怪物图鉴里面有99种怪物。虽然有好多个图鉴是不同怪物的不同体重。但我有些却找不到。我是哪一个环节疏漏了呢?
这别担心,很多是空着的。
Is there anything else to do after beating the oasis's boss? And also, is it possible to make the waifs grow further than 25 weight/Level 5?
Thanks for playing! There's a 3rd weight form for all the waifs which can be unlocked in town with enough rapport
also there is a secret enemy after you have unlocked all the available town NPCs
在孢子洞里面有几个箱子根本拿不到,我尝试了所有角色,根本不行。作者,请问那是特性,还是说是一个错误呢?🤔
没有什么。是我放爽的哈哈哈哈。
上一周我又重新下载了这个游戏,并再一次迅速打通了一遍。包括招募所有人员和击败所有老板。不得不说,这是一款真的好游戏。😍我很渴望新的版本。这个项目是不会死的,它只是暂时转为休眠而已😌。可无奈的是,我无法从经济上支持作者,我还只是一个学生,没有消费能力。😓
我有一个疑问,独眼人身后的通道能不能走?我尝试了很久。
不能,这个版本就让你到此为止。哈哈
很喜欢这款游戏,它是我在itch上玩过的游戏中最好的一个,很期待下一次更新。顺便问一下,下一次更新估计在什么时候?
谢谢你。我最近比较忙所以没有什么时间更新游戏,非常不好意思。😓
is there any content after you save the frog priestess and return to the town?
Well, there's getting the rest of recruitable townies and an extra boss afterwards for this demo version.
Can you tel me where to find them? I’m a bit dumb 💀
is this still worked on?
Hello my friend. It is still being worked on, just at a very slow rate due to long work hours. Things will improve soon, I thank you for your patience.
How much meat do I need to beat the B.B.W?
As much as you need to prevent the big attack as you wittle her health down. If you can tank her big attack, you're good.
Also, dont worry if you cant beat her. She is a hidden boss for a reason.
I have discovered a game-altering bug for macs. Whenever I try to change the options an error occurs and says this: Error: EROFS: read-only file system, mkdir '/private/var/folders/r2/mst29vb11d51d913w710qxbh0000gn/T/A-Translocation/A036E7A5-852F-418C-ABA4-AB4070330F0E/d/Game.app/Contents/Resources/app.nw/save' I don't know if this will help cracking down the save feature but glad to help anyway.
where do i go after getting to the camp?
Which camp are you in right now?
the one right below the spore cave
am i gonna get an asnwer?
Just continue going down. I believe that is all you have to do.
Not a week goes by that i don't check this for updates. Hope you're doing well and that you're still planning on continuing work on this. It's one of the best games in the community.
Heya, thanks for checking in! I'm still working on this, but at a slightly slower rate due to busy schedule haha. But rest assured that I am still around and is doing okay!
You doing well is the important thing my dude. Keep doing your thing, we look forward to whatever future work you choose to grace us with.
Man this game is fun, do you have a discord or anything that you post any sort of progress on? Or is there anywhere else we can see if anything's happening?
Thanks for trying out the game!
I do have a discord for the game, here you go:
https://discord.com/invite/swxDqaj
I am very confused, I finished chapter 1(not chapter 0), and then suddenly it says that some of the chapters are missing and sends me straight to chapter 7, is this normal or is this a glitch?
Don't worry, there is nothing wrong with your game.
Chapter 7 is a preview as well as a showcase of the future game version. Not everything is set in stone, and skills are subjected to changes. Thank you for playing the game, I hope you liked it!
thank you for telling me
My apologies, may I ask how picture 10 is aquired? I've been struggling to get it for over a week already, thanks
Ahh that one!
You have to get all the recruitable town NPCs and talk to Deci.
Thank you! Now I see that I must recruit the fungus lady, but I still dunno how.. I did everything that I could - killed and talked with the other feras, fed her a ton of foods, but still no rapport gain.. Please, give a hint how to win her heart for town! 😶😳
après 3 heures dans ce jeu, je l'adore, graphiquement magnifique ! ; les monster girl sont si jolies (la best pour moi c'est B.B.Wolf, elle est si sexy), merci d'avoir fait un si bon jeux, une question: c'est possible de refaire le combat de B.B.Wolf après le chapitre 7 dans la même partie ou pas selon la suite? merci encore
merci 🙏
I'm glad you liked it!
You can return to the place in chapter 7 after you go back to the town and walk all the way north. The B.B.W is back in the tower.
hello, google traduction = french>english (ctrl c and ctrl v), sorry my english level is catatrophic
j'arrive pas a telechargé tout les fichiers de ce jeu, a chaque fois sa me dit: échec du téléchargement, pour temps j'ai accés de place sur mon ordinnateur, merci de me répondre au plus vite
That is strange. Try again another time, it should work.
I try to upload a new file elsewhere.
Try this:
https://drive.google.com/file/d/1-YteJhwo3v21r8s9TLYNZ--3wSB3iZdV/view?usp=drive...
ouiiiiiiiii, merci mais vraiment, j'avais tellement envie de faire ton jeu, héhéhé boys
en plus il a l'air tellement mais tellement bien, merci pour ta réponce
Absolutely stunning game play. This is the cutest thing I've played in a long time. I entirely expected to play for an hour and be done with it. I've had this game for about 2 days now and I've fallen in love with it. I've genuinely fallen in love with the character designs. <3 (Lenwale is a sweetheart.)
One of the best WG rpgs and story driven games I've seen in a long time which is incredibly rare. It's perfectly balanced between the story game play and gain elements. It hit me hard when I realized it wasn't finished yet. I'm standing behind this game until the very end and supporting it every step of the way.
Thank you for dedicating the time to playing Edypos and the detailed writing, I really appreciate it. I'm also glad that you had fun with this game <3
Also that sounds like Lenwale is your favorite Waif. 🐳
Yes, she's my waif ;0; <3
And yes, I'm glad to help support it! <3
When I press esc, "Now Loading" appears and says that it can't find the undefined_NaN.png file
Would you let me know how did Jeqblac's transformation disappear?
Will there be an android version in future?
It's possible, but the control scheme will be a nightmare
I suppose that's true, given I haven't bothered to sync a controller to my phone or a tablet…
nvm
and how do I use the blood vessel
It's for levelling Lilith
may I ask how does the game got to do with gaining weight (haven't played it yet btw)
mac version?
I have tried exporting to Mac in the past but due to apple's permission issues, many players reported the issue where they could not open the application. I could only make it possible if I do the exporting through a Mac device unfortunately.
I love the Game!
five-star graphics.
five-star gameplay is the gameplay that I most enjoy.
I want to play the rest of the game.
I have loved the game that you / they have done.
Thank you! I really appreciated it!